DIABLO II SOUNDTRACK -- SCREEN ARCHIVES ENTERTAINMENT
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Label:
Number: OOPBLIZZARD

No. Tracks: 17
DIABLO II SOUNDTRACK (CD)
Composed by: Various

NEAR MINT - UNSEALED - ONLY ONE AVAILABLE

The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[36] It was recorded in Redwood City, Oakland, and San Mateo, California, from April 1997 to March 2000. Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks difficult for later live interpretations.
While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called "Rogue" comes back with the same chords of the original piece, reproducing only a part of the original Diablo town theme. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.
The town theme from Act II, "Toru", makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II. The foundation of the "Toru" piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, which gives exotic feeling and at the same time the pacing of the second town. In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.

Wilderness 7:59
Rogue 2:58
Sisters 1:45
Spider 5:20
Jungle 2:24
Zakarum 2:57
Desert 3:38
Toru 2:57
Sanctuary 4:08
Crypt 3:31
Tombs 5:17
Monastery 5:56
Cave 3:51
Mesa 3:26
Leoric 3:04
Coda 0:56
Roger And Me 1:03

  
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